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Important CT WL Ruleset Changelog

Discussion in 'Help, Information, & News' started by Fruitz, Jun 21, 2015.

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  1. Hedgehog

    Hedgehog the end.

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    Update

    1 track has been unbanned:

    - SNES Rainbow Road: The direct predetermined item boxes do not necessarily guarantee a top position.

    1 track has been banned:

    - Yellow Loop: The ramp in this track lacks a fall boundary, so when a player falls off from it (by either a target shock or getting hit by an item) they must redo a certain section.
     
  2. Hedgehog

    Hedgehog the end.

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    Update

    1 track has been banned:

    - Water Island: The shortcut can sometimes not make the lap count, making a player redo one.
     
  3. Hedgehog

    Hedgehog the end.

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    Update

    1 track has been banned:

    - Super Sky Courtyard: Section of the track when done tight does not count the lap.
     
    Chiharu and Mzrcury like this.
  4. s

    s pavement

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    Update

    Change: Modification of Rule IV. d.

    d. Players may not use the following glitches/shortcuts:
    - Alpine Skyway
    - Blue Loop
    - Disco Fever
    - Subspace Factory

    Reason: Addition of Alpine Skyway's glitch.
     
  5. Hedgehog

    Hedgehog the end.

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    Update

    2 tracks have been unbanned:

    - River Bridge
    - Spike Desert

    These tracks have been removed from the pack since the new update.
     
  6. Hedgehog

    Hedgehog the end.

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    Update

    1 track has been banned:

    - GBA Rainbow Road: When doing a shortcut tighter than usual, it can lead to a no lap count. Water Island (another banned track) was used as precedence for this case.

     
  7. Hedgehog

    Hedgehog the end.

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    Update

    1 track has been banned:

    - SNES Rainbow Road: Once again, the star and mega item boxes are in the way and players in top positions could easily get them, which basically determines a race.

    1 track in consideration will remain unbanned:

    - Dryland Hills: There were mixed opinions about the triple shroom item box and whether or not it determines a race, so we decided to be safe and not ban it.

     
  8. Hedgehog

    Hedgehog the end.

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    Update

    Change: Modification of Rule IV. d.

    d. Players may not use the following glitches/shortcuts:
    - Alpine Skyway
    - Blue Loop
    - Disco Fever
    - Iceway
    - Subspace Factory

    Reason: Addition of Iceway's glitch.


     
    Last edited by a moderator: Jan 16, 2017
  9. ~Maidvelia❤~

    ~Maidvelia❤~ Sometimes Looking Into The Past Helps Your Future

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    Important Update

    Change: Modification of Rule VI. a. and Addition of Rule VI. b.viii.

    a. For players, the following must always be set to “OFF” or “NO” - Remove Game Music?; for hosts of the room, they must have the following settings - Track Availability = Custom Tracks or All Tracks, Specific Engine Class = Normal, Race Count = 4, Thundercloud Autofire = Normal, Thundercloud Effect = Normal, Room Encryption = ON or OFF, Available Vehicles = All Vehicles, Host Always Wins Vote = OFF.
    a. For players, the following must always be set to “OFF” or “NO” - Remove Game Music?; for hosts of the room, they must have the following settings - Track Availability = Custom Tracks or All Tracks, Specific Engine Class = Normal, Race Count = 4, Thundercloud Autofire = Normal, Thundercloud Effect = Normal, Room Encryption = ON, Available Vehicles = All Vehicles, Host Always Wins Vote = OFF.

    b.viii. If a host is caught with Room Encryption set to "OFF", their team must reset the room at the cost of one of their resets (see rule IV. c. for more information) and set Room Encryption to "ON". Any races played with Room Encryption set to "OFF" will not be counted. If the host refuses to reset and/or correct the setting, their team will forfeit the match.

    Reason: Implementation of mandatory Item Spy prevention in CT CSL was agreed upon by the majority of the CT Council (despite the inconsistency with Regular Tracks).
     
  10. Hedgehog

    Hedgehog the end.

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    Update

    1 track has been banned:

    - Dryland Hills: The track contains a triple shroom item box where it's viable to get and easily get a top position.

     
  11. Hedgehog

    Hedgehog the end.

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    Update

    1 track in consideration will remain unbanned:

    - Castle of Time: As shown in this video, one can go through the wall and fall way below to where there's grass and out of bounds, costing the player a race. However, it's inconsistency and unlikeliness to occur during competitive play makes it unjust to ban it, regardless of the scenarios given.

     
  12. Hedgehog

    Hedgehog the end.

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    Update

    Change: Modification of Rule IV. d.

    d. Players may not use the following glitches/shortcuts:
    - Alpine Skyway
    - Disco Fever
    - Iceway
    - Subspace Factory

    Reason: Removal of Blue Loop's glitch, due to it being patched before 1.03 was even released.
     
  13. Hedgehog

    Hedgehog the end.

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    Update

    1 track has been unbanned:

    - Water Island: The potential no lap count shortcut can be banned separately.
     
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  14. Hedgehog

    Hedgehog the end.

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    Update

    Change: Modification of Rule IV. d.

    d. Players may not use the following glitches/shortcuts:
    - Alpine Skyway
    - Disco Fever
    - Iceway
    - Kinoko Cave
    - Subspace Factory
    - Water Island

    Reason: Addition of Water Island's beginning shortcut and Kinoko Cave's cave shortcut (both have potential no lap counts).
     
  15. ~Maidvelia❤~

    ~Maidvelia❤~ Sometimes Looking Into The Past Helps Your Future

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    Update

    Change: Modification of Rules X. c.i., c.iv., and c.viii.

    c.i. Players are not allowed to be overlapped. Should this happen, the player must, without affecting the other players, move out of the line of any player’s, item boxes and/or dropped mushrooms/stars. They may not affect the other players in any way, shape, or form for the remainder of the race and/or gain positions from which they were overlapped in.
    c.iv. If a player is overlapped while under the effects of an item used prior to being overlapped, a penalty will not be given. However they must still abide by rule XII. c.i.
    c.viii. If c.i.-c.vi. are broken while overlapping rules are in effect, a penalty of 10 or 20 points will be given depending on the severity of each incident (assuming sufficient proof is presented).
    c.i. Should a player be overlapped, they must, without affecting the other players, move out of the line of any players, item boxes, and/or ground items within 5 seconds of being overlapped. When this is performed, the player is not allowed to move (minor movement is fine if the player is stopped on a sloped surface, but this is not an excuse to drive near or around any item boxes), use any items, make contact with any item boxes, collide with any ground items, hit any ingame hazards that can cause items to be lost (i.e. thwomps, cars, etc), fall off of the track, and/or gain positions from which they were overlapped in for the remainder of the race. Using the rearview mirror every few seconds will prevent disconnection while overlapped.
    c.iv. If a player is overlapped while under the effects of an item used prior to being overlapped, a penalty will not be given. However they must still abide by rule X. c.i. when given the opportunity.
    c.viii. If c.i.-c.vi. are broken while overlapping rules are in effect, a penalty of 10 or 20 points will be given depending on the severity of each incident (assuming sufficient proof is presented). A penalty may not be given if the incident has no effect on the results of the race.

    Reason: When updating the overlap ruleset for regular tracks, I forgot to do the same for custom tracks. This has now been fixed. Tar and feather me all you want for my forgetfulness; I am ready. 3':
     
  16. Hedgehog

    Hedgehog the end.

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    Update

    Change: Modification of Rule IV. d.

    d. Players may not use the following glitches/shortcuts:
    - Alpine Skyway
    - Disco Fever
    - Iceway
    - Kinoko Cave
    - Subspace Factory
    - Water Island
    d. Players may not use the following glitches/shortcuts:
    - Alpine Skyway
    - Disco Fever
    - Iceway
    - Kinoko Cave
    - Subspace Factory
    - Water Island

    Reason: Made links to videos of all the shortcuts/glitches as a convenience. Shows what are they and/or why they are banned.
     
    Last edited: Jul 1, 2016
  17. Hedgehog

    Hedgehog the end.

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    Update

    1 track has been banned:

    - Castle of Time: The glitch of going through the wall and falling beneath has shown to be quite the nuisance during play. Furthermore, various respawn and out-of-bounds errors have been found.

     
  18. adagify

    adagify 私はキルアアが大好き

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    Update

    1 track has been banned:

    - Kirio Raceway: Hitting the zapper on the boost panel severe enough will send you off the track with a re-spawn which does not count your lap, giving you an instant last place. Video can be seen here, at 1:40 onwards.

     
  19. ~Maidvelia❤~

    ~Maidvelia❤~ Sometimes Looking Into The Past Helps Your Future

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    Update

    Change: Modification of Rule VI. b.v.

    b.v. If a host is caught with Specific Engine Class set to anything but "Normal", they must close the room at the cost of one of their team's resets (see rule IV. c. for more information). If the first race of the in-game GP is completed with one of these settings enabled, their team will receive a penalty of 30 points (90 point cap).
    b.v. Unless a different setting is mutually agreed upon by both teams, a host caught with Specific Engine Class set to anything but "Normal" must close the room at the cost of one of their team's resets (see rule IV. c. for more information). If the first race of the in-game GP is completed with one of these settings enabled, their team will receive a penalty of 30 points (90 point cap).

    Reason: http://mkboards.com/forums/threads/mutual-engine-class-agreement-in-ct-csl.25542/
     
    Last edited by a moderator: Jan 16, 2017
  20. adagify

    adagify 私はキルアアが大好き

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    Update

    1 track has been banned under special occasion:

    - Water Island: In 12 player rooms, starting in 12th means you have to do 4 laps instead of 3, as your first lap will not count. Video can be seen here. This track will only be banned in 6v6 matches (12 player rooms), so it is still available to be played in your default 5v5 match.

     
  21. adagify

    adagify 私はキルアアが大好き

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    Update

    Change: Modification of Rule IV. d.

    d. Players may not use the following glitches/shortcuts:
    - Alpine Skyway
    - Disco Fever
    - Iceway
    - Kinoko Cave
    - Subspace Factory
    - Water Island
    d. Players may not use the following glitches/shortcuts:
    - Alpine Skyway
    - Blue Loop
    - Disco Fever
    - Haunted Woods
    - Iceway (1)
    - Iceway (2)
    - Kinoko Cave
    - SNES Donut Plains 3
    - Subspace Factory
    - Volcano Beach 2
    - Water Island (1)
    - Water Island (2)
    - Yellow Loop

    Reason: A various amount of new discovered track shortcuts/glitches have been found and will be banned.


    - Blue Loop
    - Haunted Woods
    - Iceway (2)
    - SNES Donut Plains 3
    - Volcano Beach 2
    - Water Island (2)
    - Yellow Loop


    Links of Videos of all the shortcuts/glitches are attached to the name of the tracks to show why they have been banned. The (1), and (2) Indicate that the named track has more than 1 shortcut/glitch.
     
    Last edited: Aug 30, 2016
  22. ~Maidvelia❤~

    ~Maidvelia❤~ Sometimes Looking Into The Past Helps Your Future

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    MASSIVE UPDATE

    Change: Modification of Rules II. b. and c., Addition of Rule II. d.

    b. If a player is clean of strikes 4 matches in a row after previously having a strike count, their strike count will be reset. A strike after this will resume the strike count as if the player had 2 strikes.
    c. Any section or individual rule with an asterisk (*) next to it will follow the strike system procedure.

    List of Rules Underneath the Strike System:

    IV. f.
    All of V.
    VII. a.
    VII. b.
    VII. d.
    VII. e.
    VII. f.
    XIII. a.
    XIII. b.
    XIII. c.
    XIII. d.
    b. Staff discretion will be used to determine if a strike will be given and how many strikes will be given for repeat offenses.
    c. If a player is clean of strikes 4 matches in a row after previously having a strike count, their strike count will be reset. A strike after this will resume the strike count as if the player had 2 strikes.
    d. Any section or individual rule with an asterisk (*) next to it will follow the strike system procedure.

    List of Rules Underneath the Strike System:

    I. h.i.
    All of V.
    VII. b.
    VII. c.
    VII. d.
    VII d.i.
    VII. e.
    VII. f.
    VII. g.
    VIII. g.
    VIII. h.
    XV. a.
    XV. b.
    XV. c.
    XV. d.

    Reason: Due to request, we are deciding to punish repeat offenses harsher. The other rules have remained, but have moved down, with the list of striking rules being changed to suit the update of the ruleset.

    ______________________________________________________________


    Change: Modification of Rules IV. a.i., e.i., e.ii., e.iv., g.-g.ii., h., and Addition of Rule g.iv. (formerly Section III).

    a.i. Exceptions can be made for players living in the same household and must be addressed to and approved by a registration admin.
    e.i. When a player registers for or transfers to a team they must have permission from a representative of said team (unless they are already a representative of that team).
    e.ii. When a team representative transfers a player to their team they must have permission from said player. If a team representative is transferring said player out of their team or to a different branch of their team (ex: ¢β1 to ¢β2), they do not need permission.
    e.iv. The council has the power to deny any player transferring down divisions if they deem the transfer in question to be inappropriate.​
    g. Transfers mid-season to other teams may only be done at least three weeks after their registration/previous transfer.
    g.i. Players may only transfer a maximum of 2 times during the season.
    g.ii. If a player's team dies, the player is allowed one free transfer. This free transfer, and only this free transfer, bypasses rules g. and g.i.​
    h. If a player is caught playing for a team with an unregistered FC, that player will lose all of their points or receive a penalty of 150 points (whichever is greater).
    a.i. Exceptions can be made for players living in the same household and must be addressed to and approved by a registration admin. Guests are also allowed, so long as they are registered on MKBoards and prove that they are the guest in question.
    e.i. When a player registers or transfers to a team there must be significant proof of permission from a representative of the team (unless they are a representative of the destination team).
    e.ii. If a team representative is transferring a player out of their team, to a different branch of their team (ex: ¢β1 to ¢β2), or to the same team for regular tracks (ex: FL + M7), they do not need permission. All other registration update threads may only be made by the player.
    e.iv. The council has the power to deny any player transferring down divisions if they deem the transfer in question to be inappropriate or in violation of the minimum division listing.​
    g. Transfers mid-season to other teams may only be done at least three weeks after their registration/previous transfer, and prior to the default time for week 6. Please note that rule IV. e. still applies.
    g.i. Players may only transfer one time during the season.
    g.ii. A player transferring from free agents is the only exception to g., provided they hadn't been registered for a team at any point during the season.
    g.iv. If a player's team dies or a player is transferred to free agents by their leader, the player is allowed one free transfer. This free transfer bypasses both rule IV. g.i. and the 3 week buffer time between previous transfers/initial registration.​
    h. If a player is caught playing for a team with an unregistered FC and/or invalid registration, that player will lose all of their points or receive a penalty of 150 points (whichever is greater).

    Reason: Due to the increased standards of Registration Admins, as well as some poorly phrased sentences in the past ruleset, we have decided to make what is and is not accepted by the Registration Admins clearer in the rules. We have also added the Minimum Division clause, and added a transfer deadline, again by strong request following Season 7's issues.

    ______________________________________________________________


    Change: Modification of Rule V. a., Removal of Rules V. a.i. and a.ii., Old Rules a.iii. and a.iv. moved to a.i. and a.ii.

    a. Team tags may be placed anywhere in Mii names, but must be separated in some fashion using an acceptable separator character.
    a.i. If a team tag is placed somewhere in the middle of a player's Mii name, there must be acceptable separators on both sides of said team tag and they must be symmetrical until another non-separator character is reached.

    Examples for Clarification:

    -[RE]Player- ✔
    -RE_Player- ✔
    -RE- ✔
    --RE-- ✔
    %-RE% ✔

    #%RE_Plyr- ✘
    -RE% ✘
    %-RE- ✘
    %-RE*% ✘
    @*RE-% ✘​

    a.ii. Acceptable separator characters consist of either a space or any of the following characters:
    . , 、。 ' : ; " " ' " ( ) _ « » & [ ] 「 」『』【】 { } · < > + - × ÷ = ± ∞ % \ / | @ ^ ~ © ® ° ™ ♭ ♪ º * ← → ↑ ↓ # Φ ◎ ☆ △ □ ◇ ★ • ● ◆ ■ ▲ ▼ ¦ Δ ∴ ※ 〒 ()*[] ~, Digital Number :, Digital Number ., Digital Number /, Digital Number -, Digital Number +, DSi D-Pad, DSi Clock, DSi Smiley Face, DSi Mad Face, DSi Sad Face, DSi Serious Face, DSi Sun, DSi Cloud, DSi Umbrella, DSi Lock/Snowman, DSi [!], DSi [?], DSi Mail Envelope, DSi Cell Phone, DSi Dot-in-a-Box, DSi Spade, DSi Diamond, DSi Heart, DSi Clubs, DSi Left Arrow, DSi Right Arrow, DSi Up Arrow, DSi Down Arrow, DSi Cross
    a.iii. None of the symbols shown in this picture are allowed to be used anywhere in a player's Mii name: http://i.imgur.com/gloUccJ.png.
    a.iv. If a team's tag has a separator as the team tag itself, that is allowed to be used as the separator (ex: for the tag "#", the full Mii name with tag could be "#MONEY").​
    a. Team tags must be visibly separated from Mii names.

    Examples for Clarification:

    RE Player
    RE*Player
    [RE]Player
    -RE Plyr-
    -[RE]Plyr-
    Player RE
    Player*RE
    Player@RE
    -Plyr RE-
    -Plyr*RE-
    -Plyr@RE-
    Si RE n
    -Si RE n-
    -RE-
    RE​

    a.i. None of the symbols shown in this picture are allowed to be used anywhere in a player's Mii name: http://i.imgur.com/gloUccJ.png.
    a.ii. If a team's tag has a separator as the team tag itself, that is allowed to be used as the separator (ex: for the tag "#", the full Mii name with tag could be "#MONEY").​

    Reason: We're trying to be more lenient this season with certain issues, and felt that certain parts of the ruleset such as this section about Mii Names were perhaps too harsh on players so have edited it to reflect our slightly less harsh opinion.

    ______________________________________________________________


    Change: Modification of Rule VI. b.v.

    b.v. Unless a different setting is mutually agreed upon by both teams, a host caught with Specific Engine Class set to anything but "Normal" must close the room at the cost of one of their team's resets (see rule IV. c. for more information). If the first race of the in-game GP is completed with one of these settings enabled, their team will receive a penalty of 30 points (90 point cap).​
    b.v. Unless a different setting is mutually agreed upon by both teams, a host caught with Specific Engine Class set to anything but "Normal" must close the room at the cost of one of their team's resets (see rule VIII. c. for more information). If the host refuses to reset, their team will receive a penalty of 8 points per race (96 point cap). The same penalty would also be given if the agreed upon settings are not set.​

    Reason: We feel that per-race penalties are more appropriately in case the host decides to reset after playing only one race, which is less of an offense than the host deciding to reset after, say, two races.

    ______________________________________________________________


    Change: Modification of Rule VIII. c.iii., Addition of Rules d.-d.iii., all rules below moved down (this was formerly Section IV.).

    c.iii. If the hosting team does not reset the room, they will receive a 20 point penalty for each time the first race of a GP starts (60 point cap).​
    d. Players may not use the following glitches/shortcuts:
    - Alpine Skyway
    - Blue Loop
    - Disco Fever
    - Haunted Woods
    - Iceway (1)
    - Iceway (2)
    - Kinoko Cave
    - SNES Donut Plains 3
    - Subspace Factory
    - Volcano Beach 2
    - Water Island (1)
    - Water Island (2)
    - Yellow Loop
    d.i. Any usage of these glitches on the tracks above will result in a penalty of 100 points towards the player's team and his/her individual score (for every person performing a glitch) per race.
    d.ii. All Players’ points will be corrected to their true values assuming sufficient evidence of those true values is presented.​
    e. Any team that is responsible for picking a track that has already been played will receive a 20 point penalty.
    e.i. If a player provides video evidence that the CTGP randomizer was responsible for selecting a track that has already been played (without having a cup pre-selected), then no penalty will be given for the repick.​
    *f. Regular tracks are not allowed to be selected. If a regular track is selected, the race will not count at the cost of a reset to the team that picked a regular track (see rule IV. c. for more information).
    *g. Certain custom tracks have been banned from league matches for the following reasons. If they are selected, the race will not count at the cost of a reset to the team that picked the banned track (see rule IV. c. for more information). The banned tracks are as follows:
    - GBA Rainbow Road
    - SNES Rainbow Road
    - Castle of Time
    - Dryland Hills
    - Kirio Raceway
    - Punch City 2
    - Super Sky Courtyard
    - Water Island (6vs6 matches only)
    - Yellow Loop
    h. All players must have at least 5000 VR on the license they chose to use for a match. If the first race of the in-game GP is completed with a player's VR not meeting this requirement, their team will receive a penalty of 30 points (90 point cap).
    c.iii. If there is sufficient evidence that the hosting team did not reset the room when the away team wanted to use one of their resets, they will receive a 20 point penalty for each race that is played (240 points total for the entire match).​
    d. Players can freely choose to use any character, vehicle, drift type, and/or controller, unless rule d.i. applies.
    d.i. If player(s) of a team select the Magikruiser or Dolphin Dasher for the second to last or last race of a match (after the 10th or 11th race has been played), a 20 point penalty will be applied for every player using the Magikruiser or Dolphin Dasher (assuming sufficient evidence is provided). The only exception to this rule is if the player was in the Magikruiser or Dolphin Dasher during the races beforehand in the GP.
    e. Players may not use the following glitches/shortcuts:
    - Alpine Skyway
    - Blue Loop
    - Disco Fever
    - Haunted Woods
    - Iceway (1)
    - Iceway (2)
    - Kinoko Cave
    - SNES Donut Plains 3
    - Subspace Factory
    - Volcano Beach 2
    - Water Island (1)
    - Water Island (2)
    - Yellow Loop
    e.i. Any usage of these glitches on the tracks above will result in a penalty of 100 points towards the player's team and his/her individual score (for every person performing a glitch) per race.
    e.ii. All Players’ points will be corrected to their true values assuming sufficient evidence of those true values is presented.​
    f. Any team that is responsible for picking a track that has already been played will receive a 20 point penalty.
    f.i. If a player provides video evidence that the CTGP randomizer was responsible for selecting a track that has already been played (without having a cup pre-selected), then no penalty will be given for the repick.​
    *g. Regular tracks are not allowed to be selected. If a regular track is selected, the race will not count at the cost of a reset to the team that picked a regular track (see rule IV. c. for more information).
    *h. Certain custom tracks have been banned from league matches for the following reasons. If they are selected, the race will not count at the cost of a reset to the team that picked the banned track (see rule IV. c. for more information). The banned tracks are as follows:
    - GBA Rainbow Road
    - SNES Rainbow Road
    - Castle of Time
    - Dryland Hills
    - Kirio Raceway
    - Punch City
    - Super Sky Courtyard
    - Water Island (6vs6 matches only)
    - Yellow Loop
    i. All players must have at least 5000 VR on the license they chose to use for a match. If the first race of the in-game GP is completed with a player's VR not meeting this requirement, their team will receive a penalty of 30 points (90 point cap).

    Reason: Regarding rule c.iii, we decided the old rule did not give the host a sufficient punishment for failing to reset the room at the other team's request if there was a disconnection.

    Regarding rule d.i, which bans the "Magi strat," the Magikruiser and the Dolphin Dasher only serve one purpose in a competitive league format. Their only purpose is to do the Magi strat, which involves a team picking one of the aforementioned vehicles, both of which have excellent offroad stats, and picking a track with tons of offroad, in order to pull off a comeback victory. As these vehicles are significantly worse on the vast majority of tracks, that is their only use in a competitive league format which allows all vehicles (in particular, far superior ones such as the Flame Runner and Mach Bike).

    The Magi strat introduces a strong element of luck into the game. It essentially turns wars into a coin flip based on whether the heavy offroad track is chosen for the last race or not. While Mario Kart has a notable inherent element of luck due to the nature of items, it is still in the interest of the league to ensure matches are as competitive as possible. Leaving the result of the war up to a coin flip is uncompetitive. Though the council does not intend on banning every form of luck, the power of the Magi strat to decide the winner based on luck is deemed too uncompetitive to be allowed in league play. As the only use of the Magikruiser and the Dolphin Dasher is do the Magi strat, it is, for all practical purposes, equivalent to ban the vehicles in this way.

    We acknowledge that there are strategies associated with the Magi strat (for example, psychological ones, deciding how many players should use the Magikruiser, delaying your track pick to see what the opponent picks to see if they're doing the Magi strat or not, etc.) However, despite these strategies, we still feel the Magi strat adds an extreme element of luck to matches that is not conducive to a better competitive environment.

    We decided to make the rule apply for the last two races of the match instead of the last race of the match because it is possible for a team to attempt the Magi strat with two races to go. However, we do not anticipate that a team will be willing to risk doing the Magi strat with 3 races left, as that would involve several of their players using suboptimal vehicles for a relatively large number of races.

    However, if a player had already been using the Magikruiser or the Dolphin Dasher by the 11th or 12th race, then they should be allowed to continue to use the vehicle, as they put themselves at a disadvantage by choosing to use these suboptimal vehicles for an extended period of time.

    ______________________________________________________________


    Change: Modification of the entirety of Section IX. ~ Suicide, Bagging, Trolling, & Overlapping (formerly Section X. ~ Overlapping, Suicide Bagging, & Trolling).

    X. Overlapping, Suicide Bagging, & Trolling

    a. "Overlapping" rules are in effect by default. However, the home team has the choice of changing it to "Suicide Bagging" rules or "Trolling" rules if the opponent is notified of it before the room is opened for the first time.
    b. Passing the line and then reversing is not considered being on the same lap as when you passed. For example, if you pass the line to get on lap 2 and then go behind the line, you are on lap 1.
    c. Overlapping
    c.i. Should a player be overlapped, they must, without affecting the other players, move out of the line of any players, item boxes, and/or ground items within 5 seconds of being overlapped. When this is performed, the player is not allowed to move (minor movement is fine if the player is stopped on a sloped surface, but this is not an excuse to drive near or around any item boxes), use any items, make contact with any item boxes, collide with any ground items, hit any ingame hazards that can cause items to be lost (i.e. thwomps, cars, etc), fall off of the track, and/or gain positions from which they were overlapped in for the remainder of the race. Using the rearview mirror every few seconds will prevent disconnection while overlapped.
    c.ii. An overlapped player must allow any non-overlapped players to hit him/her with items.
    c.iii. If a player overlaps another player due to re-spawning in front of them (as in Lakitu appears holding the player in front of the overlapped player and henceforth), the overlapped player must immediately abide by rule X. c.i.
    c.iv. If a player is overlapped while under the effects of an item used prior to being overlapped, a penalty will not be given. However they must still abide by rule X. c.i. when given the opportunity.
    c.v. Players are not allowed to affect any players that are in close range of overlapping them. Rule X. c.vi. is the only possible exception.
    c.vi. Players close to being overlapped may only take item boxes that are out of the usual line of first place, and may only take said item boxes if there are others readily and easily available in the item set.
    c.vii. Close encounters between players close to being overlapped and the first place player will not be counted as an overlap unless sufficient evidence is presented to prove that an overlap occurred. If the player close to being overlapped provides evidence from their perspective that they did not get overlapped, no penalty will be given.
    c.viii. If c.i.-c.vi. are broken while overlapping rules are in effect, a penalty of 10 or 20 points will be given depending on the severity of each incident (assuming sufficient proof is presented). A penalty may not be given if the incident has no effect on the results of the race.
    c.ix. "Overlapping" rules will not apply on the tracks GCN Baby Park, GCN Luigi Circuit, and Red Loop.​
    d. Suicide Bagging (a.k.a. NO Trolling)
    d.i. A player is not allowed to interfere with an opponent while being half a lap or greater behind the current 1st place position. This includes, but is not limited to, hitting them with an item (excluded items: Blooper, Lightning, and POW), taking their item box, and bumping them in some form (e.g. wheelie-bumps, bumping into an in-game object). A player is not allowed to intentionally get him/herself trolled.
    d.ii. If the "suicide bagging" rules are in effect and are broken, a penalty of 10 or 20 points will be given depending on the severity of each incident (assuming sufficient evidence is presented).
    d.iii. "Suicide Bagging" rules will not apply on the tracks GCN Baby Park, GCN Luigi Circuit, and Red Loop.​
    e. Trolling
    e.i. Neither "Suicide Bagging" or "Overlapping" rules are in effect.​
    IX. Suicide Bagging, Trolling, & Overlapping

    a. "Suicide Bagging" rules are in effect by default. However, the home team has the choice of changing it to "Trolling" or "Overlapping" rules if the opponent is notified of it before the room is opened for the first time.
    b. Passing the line and then reversing is not considered being on the same lap as when you passed. For example, if you pass the line to get on lap 2 and then go behind the line, you are on lap 1.
    c. Suicide Bagging (a.k.a. NO Trolling)
    c.i. A player is not allowed to interfere with an opponent while being half a lap or greater behind the current 1st place position. This includes, but is not limited to, hitting them with an item (excluded items: Blooper, Lightning, and POW), taking their item box, and bumping them in some form (e.g. wheelie-bumps, bumping into an in-game object). A player is not allowed to intentionally get him/herself trolled.
    c.ii. If the "Suicide Bagging" rules are in effect and are broken, a penalty of 10 or 20 points will be given depending on the severity of each incident (assuming sufficient evidence is presented).
    c.iii. "Suicide Bagging" rules will not apply on the tracks GCN Baby Park, GCN Luigi Circuit, and Red Loop.​
    d. Trolling
    e.i. Neither "Suicide Bagging" or "Overlapping" rules are in effect.​
    e. Overlapping
    e.i. Should a player be overlapped, they must, without affecting the other players, move out of the line of any players, item boxes, and/or ground items within 5 seconds of being overlapped. When this is performed, the player is not allowed to move (minor movement is fine if the player is stopped on a sloped surface, but this is not an excuse to drive near or around any item boxes), use any items, make contact with any item boxes, collide with any ground items, hit any ingame hazards that can cause items to be lost (i.e. thwomps, cars, etc), fall off of the track, and/or gain positions from which they were overlapped in for the remainder of the race. Using the rearview mirror every few seconds will prevent disconnection while overlapped.
    e.ii. An overlapped player must allow any non-overlapped players to hit him/her with items.
    e.iii. If a player overlaps another player due to re-spawning in front of them (as in Lakitu appears holding the player in front of the overlapped player and henceforth), the overlapped player must immediately abide by rule IX. e.i.
    e.iv. If a player is overlapped while under the effects of an item used prior to being overlapped, a penalty will not be given. However they must still abide by rule IX. c.i. when given the opportunity.
    e.v. Players are not allowed to affect any players that are in close range of overlapping them. Rule IX. e.vi. is the only possible exception.
    e.vi. Players close to being overlapped may only take item boxes that are out of the usual line of first place, and may only take said item boxes if there are others readily and easily available in the item set.
    e.vii. Close encounters between players close to being overlapped and the first place player will not be counted as an overlap unless sufficient evidence is presented to prove that an overlap occurred. If the player close to being overlapped provides evidence from their perspective that they did not get overlapped, no penalty will be given.
    e.viii. If e.i.-e.vi. are broken while overlapping rules are in effect, a penalty of 10 or 20 points will be given depending on the severity of each incident (assuming sufficient proof is presented). A penalty may not be given if the incident has no effect on the results of the race.
    e.ix. "Overlapping" rules will not apply on the tracks GCN Baby Park, GCN Luigi Circuit, and Red Loop.​

    Reason: The CT council has voted to change the default bagging type back to Suicide Bagging.

    ______________________________________________________________


    Change: Addition of Appeals as Section XII. (XII. was formerly Incomplete Matches).

    XII. Appeals

    a. Players on the host ban list may appeal their placement on the list once every 6 months.
    b. The privilege to appeal may be revoked from certain players at the CT council's discretion.

    Reason: Self-explanatory.

    ______________________________________________________________


    In addition to the above changes, we redid the ordering of the sections.

    I. General Rules
    II. Strike System
    III. Registration
    IV. Match Structure
    V. Mii Names
    VI. CTGP Revolution Channel Settings
    VII. Hosting
    VIII. Lagging
    IX. Disconnections
    X. Suicide Bagging, Trolling, & Overlapping
    XI. Results
    XII. Incomplete Matches
    XIII. Rescheduling & Replays
    XIV. Forfeits
    XV. Disqualifications / Withdrawals
    XVI. Tiebreakers

    XVII. Conduct
    I. General
    II. Strike System
    III. Conduct

    IV. Registration
    V. Mii Names
    VI. CTGP Revolution Channel Settings
    VII. Hosting

    VIII. Match Structure
    IX. Suicide Bagging, Trolling, & Overlapping
    X. Disconnections & Player Compensation
    XI. Lagging

    XII. Appeals

    XIII. Results
    XIV. Tiebreakers
    XV. Incomplete Matches
    XVI. Rescheduling & Replays
    XVII. Forfeits
    XVIII. Disqualifications / Withdrawals

    The reason we changed the order was because we thought it was all over the place. The new ordering goes in a sequential order and is grouped into categories (the ending of which is denoted by the horizontal rule images on the thread).

    ______________________________________________________________


    Every other change made to the CT WL ruleset directly mirrors the changes stated here.


    That's everything, have a wonderful Season 8!!~
     
    Chiharu likes this.
  23. ~Maidvelia❤~

    ~Maidvelia❤~ Sometimes Looking Into The Past Helps Your Future

    • MKBoards Supporter
    • Founding Member
    Joined:
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    Messages:
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    Gender:
    Male
    Location:
    Warren, MI, USA
    Team:
    U★, GE
    Wiimmfi FC:
    4297-4674-3102
    This update is a direct mirror of the changes stated here.
     
  24. adagify

    adagify 私はキルアアが大好き

    • MKBoards Supporter
    Joined:
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    Yn, Qnτ, ωZ
    Update

    Change: Modification of Rule IV. d.

    e. Players may not use the following glitches/shortcuts:
    - Alpine Skyway
    - Blue Loop
    - Disco Fever
    - Haunted Woods
    - Iceway (1)
    - Iceway (2)
    - Kinoko Cave
    - SNES Donut Plains 3
    - Subspace Factory
    - Volcano Beach 2
    - Water Island (1)
    - Water Island (2)
    - Yellow Loop
    e. Players may not use the following glitches/shortcuts:
    - Alpine Skyway

    - BassBasher City
    - Blue Loop
    - Disco Fever
    - Haunted Woods
    - Iceway (1)
    - Iceway (2)
    - Kinoko Cave
    - SNES Donut Plains 3
    - Subspace Factory
    - Volcano Beach 2
    - Water Island (1)
    - Water Island (2)
    - Yellow Loop

    Reason: A new shortcut/glitch has been found in the following track:

    - BassBasher City

    Link of video of the shortcut/glitch is attached to the name of the track to show why it has been banned.
     
    Last edited: Sep 26, 2016
  25. adagify

    adagify 私はキルアアが大好き

    • MKBoards Supporter
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    Update

    1 track has been banned:

    - Faraway Land: If in a Mega while going through the cannon, there is a very slim chance of you glitching through the cannon and losing a severe amount of time as there is no fall boundary. As this has happened in a recent WL match it has been decided to be banned. A video can be seen here.
     
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