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[DS] Wario Stadium

Discussion in 'Leaf Cup' started by Kyser, Mar 28, 2015.

  1. Kyser

    Kyser

    Joined:
    Aug 24, 2014
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    92
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    Male
    Team:
    Fatal Aces



    Current WR:





    My PR:




    Best combo for this track:
    Super Heavy Character
    Gold Standard
    Slick
    Weight Glider
    You must watch the WRs in order to understand all these guides.


    Start up to first ramp:
    Begin the start boost slightly turning to the left. There are many different hop patterns you can do in the first SMTs.

    The way that the WR does is it releases the SMT as soon as possible and does two sharp right hops, then two less sharp hops with the second left being a drift. It is important that these four hips are done as quick as possible. Soft drift the whole way through the four coins and release the SMT as soon as possible and do this pattern: right left right left right left. Make sure to trick of the ramp in a small drift to the left to align for the next turn. This way is in my opinion, the least consistent way because charging that SMT in time with alignment for the fifth coin can be difficult and often an accidental slide instead of hop happens.

    The way that I do the first SMTs I find more consistent without any time loss. I do the right right left left hops with the first SMT, but I change the hop pattern for the next SMT. I release the next SMT a bit closer to the wall and the this hop pattern: right right left right left left with the last being a small drift onto the trick on the ramp. This way is much easier to get the SMT in time. Shoutouts to @Blair for the idea of this hop pattern.

    The last way is to only do right right left for the first SMT and do hop pattern right left right left right left with the last being a small drift on the trick on the ramp. This is the most consistent way, but of course the slowest.

    Note: The hops up to the ramp need to be as fast as possible, and will take some time to get the timing for them correct since it is very east to accidentally slide instead of hop.

    Four Zippers
    These four zipper lows can be the trickiest part of the track for some people. Its one of those things that when you learn the timing, you will rarely fail it. It is all in the timing of when you press the drift button.

    Land from the first ramp and take the next turn as tight as possible. It is very important to release your MT so that the MT boost does not run out before the first of the four zippers. Right here release MT:

    Note: If you how to do the last low that leads into the water of this track, these are pretty much the same idea, just timing is a bit more precise and make sure to hold the drift in the mud for a split second.

    This allows you to get more air before the second zipper making the low possible. Once you get to the second of the four zippers, press and hold the drift button right before the zipper. Press and start holding the drift button right about here:


    You must hold the drift button for a split second after you get the low, otherwise you will not gain any time if you just tap the drift button and get the low. Ride over the third zipper normally then do the same thing for the fourth zipper as you did with the second zipper. The fourth zipper low is near impossible if you miss the second zipper low. However, if you do get the second zipper low, then the fourth zipper low is much easier to get due to more airtime right before it. Start your drift after the fourth zipper right here:

    Note: It is very difficult to get the coins and the lows lap 1, and they don't save as much as they do lap two and three. An alternative for lap one is to simply tap the drift button to the left and not get the lows.
    Double Ramp Strat
    This strat is what made me want to TT this track. It is much easier and more consistent than the old strat.

    Take the turn after the four zippers as tight as you can and release your MT right here:

    Between releasing this MT and the zipper on the ramp, do right left right hops with the last one being a drift off of the zipper. Try to be on the left-most you can of the zipper, but the fire may sometimes be in the way. Soft drift while in the air. While in air right before the next ramp's zipper, release the MT you got from drifting off the other zipper and start a drift to the left. Make sure that it is a soft drift. Do this right here:

    When done properly, you will get a low of this ramp. Do not stick to the ground with this low because you will lose a bit of time if you do. If you do, that means you released the MT in the air to late. If you do not get any low air, it means you did it too early. When landing from the low release the MT that you got as soon as you hit the ground. Do a right slide while releasing the MT then a left slide, aiming for the two coins along the way. After the left slide, drift onto the anti-gravity ready to do the gap-jump.

    Anti-Gravity to Last Three Zippers
    Charge an MT right up to the small gap you will jump over. It is all in the angle which you jump for this. Try to do it right here:

    Do the next turn as tight as possible and release your MT in the line of the fireballs and do a right slide then a left slide. Depending on when you get there, you might need to go a bit wide to avoid these fireballs. Release that MT right here as a right slide:

    After it, do a slide to the left then trick off the ramp and take the next turn tight.

    Three Zippers to Finish Line
    Start a drift on the first of the three zippers as late as possible.

    Release that MT on the second of the three zippers. Press the drift button right before the third zipper and hold your drift. Press and hold the drift button right here:

    Soft drift as much as you can up to the glider, even mid air. Shroom through the cut as close as possible to the wall. During the drift near the end of the mud, you will need to go in a wide drift to not hit the wall for about a second, but if soft drifted enough, you will get the SMT in time. Release the SMT right before the glider with a right hop onto the glider and do not trick off the glider. Collect the last coin mid glider.

    Lap Two and Three Differences
    There are two ways to do the first SMT for lap two and three. You can either do the hop pattern right right left as fast as possible like the WR does, or just do a right hop the a left hop being the drift. Soft drift the turn the the four coins would be and release that SMT right here:

    Do hop pattern right left right left with the last being a drift onto the ramp and do a side trick off of it to align for the next turn. Everything else after the first ramp is the same as lap one, but it is easier since you do not have to collect coins.

    Note: The four zippers are much easier to do lap two and three since you have maximum speed going into them.
     
    Last edited: Oct 18, 2015
    Christan, Emilia, Impa and 5 others like this.
  2. Kyser

    Kyser

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    feel free to ask any questions
     
  3. Crony

    Crony

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    Star Clan

    help me on lap 2 and 3 plz:cry:
     
    CanadianWifier likes this.
  4. Accuracy

    Accuracy

    • Founding Member
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    Daddy
    Hubb Hooves vor 16 Stunden (bearbeitet)
    +Ansgar I have no time to read your childish flame. But if you cant understand the difference between theory and practice, what should i say more?
    Driving is muscle memory and not knowing how the track works.
    But heres my understandment of this map:
    Start
    SMT
    4 hops
    get the next SMT as fast as possible and start firehopping until the ramp
    take the ramp
    get MT
    release MT right before the two ramps
    while you are in the air from the last ramp, do a lowjump aka holding the stick to the left and drift
    get MT
    hop two times to get a good mt out of the ramp
    release the mt right before the next ramp and get another mt
    demonslide
    get MT
    skip that curve
    get MT
    demon slide
    get MT
    get MT of the ramp
    release MT right before the other ramp
    and do again a low jump
    soft drift the next curve
    and get a SMT and do no trick of the ramp

    lap 2 & 3 are nearly the same except one more obvious low jump at the first ramp.
    (and the new 4 hop strat)

    Btw i wrote this without watching the WR, just memory.

    @Ansgar
     
    Zauber, Ethan L, Blair and 11 others like this.
  5. Tzuzu

    Tzuzu Like late summer they slowly fade away MKU Staff

    • MKBoards Supporter
    • Founding Member
    • MKU Staff
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    Yo so we're gonna keep these guides to improvement / feedback only, don't need someone coming on here looking for drama, do it again and you'll be banned from posting in the MK8 Section in general.

    wtf is a stitchie
     
    Zauber likes this.
  6. Yassine

    Yassine

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    8LU8WuP.png illuminati
     
    Vector and Stitchie like this.
  7. Exodaire

    Exodaire Virtual Insanity

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    can you just stop being unfunny @ColosS -chen :wideyed::ban::wacky:
     
    Blair and Tzuzu like this.
  8. Yassine

    Yassine

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    You're not the best to say that :yawn:
     
  9. Umbre

    Umbre

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    No.
     
    Jacob, Stitchie and Luso like this.
  10. Markness

    Markness The end. Thanks for the memories.

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    Just gonna lock this.
     
    Tzuzu, Jacob, Reverse and 5 others like this.
  11. Crony

    Crony

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  12. Crony

    Crony

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  13. Zauber

    Zauber

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    stitch's one really helped me kappa
     

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