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[N64] Rainbow Road

Discussion in 'Lightning Cup' started by Jacob, Mar 28, 2015.

  1. Jacob

    Jacob

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    [WIP]

    Hey, the name's Jacob. I'm a N64 Rainbow Road addict and I've played the track since the very first day of the game. I'm currently in the top 10, and I have put countless hours into the track. You should keep in mind that N64 Rainbow Road is a pace-based track (except for Section 3), so some of the strats for the 2 waves might play differently depending on your pace entering them. I'll try my best to cover strats for paces ranging from 1:16 to 1:18, as well as more.

    There's not too many differences between using Non-Advantage or D-Pad/Wheel on this track, thankfully. However, you may find Section 1 to be a bit more difficult with Dpad/Wheel.

    insert vid here
    insert vid here
    I'll mainly be using the 2 WR videos and other past WR videos for pics and GIFs in this guide.

    Next, here are the optimal combos for N64 Rainbow Road:

    Non-Advantage: Mach 8/Streetle, Slicks/Cyber Slicks, Heavy Glider
    Advantage: Streetle, Slicks/Cyber Slicks, Heavy Glider
    Combine with any of the 5 Super Heavyweights (Morton/Bowser/Wario/Heavy Mii/Dry Bowser)

    For both Non-Advantage and Advantage, Streetle gains some time on Section 3 and is about equal on Sections 1 and 2 (the gain is a little larger for Advantage). Due to the smaller hitbox, wave coins are harder with Streetle. Use whatever you feel comfortable with. I don't recommend using Mach 8 with Advantage.

    Anyway, lets get down to the actual guide.

    Section 1

    In 2014, Section 1 was not as technical as it is today, there wasn't near as many strats. Today, Section 1 is a lot more technical because of new wave strats that can save quite a bit of time if you learn to do them correctly.

    Starting Hops/Boost Pads

    Get your start boost as normal, however do NOT do hops on it, doing hops on the starting boost will make you lose time.

    When you enter the anti-gravity strip, do four alternating hops in sync with the music (this may seem weird but it works). After doing so, keep hopping to maintain a good alignment for the next boost pad.




    The first one does a slide and 3 hops, this is more optimal if you do this specific pattern.
    Both hop patterns are equal, so it all comes down to personal preference. Sometimes, you may get a larger amount of air and lose a bit of time, but it shouldn't be too much.

    When you get to the set of 3 boost panels, you're going to want to hit all of them. This is the best hop pattern to use:

    Inputs for this pattern: right, left, right, left, left, right, right, left, right, left, right. You may notice if you watch some of the WR videos that slightly different ones are used. As far as I know, they don't lose time.

    Glider

    Trick off the glider pad (trick direction doesn't matter in most cases), then move your stick to gain height and hit the two boost rings. Hit the first one at the middle/right edge, and the second ring as close to the top as you can manage.


    After clearing the rings, keep your alignment as normal and try to land close to the coins to set yourself up for the first turn.​
     
    Dalkir, DannyZhu, Effect and 9 others like this.
  2. Jacob

    Jacob

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  3. Teeples

    Teeples http://i.imgur.com/wZdLxlV.jpg

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    Excellent Start, I need to work on this track and S1 is my weakest.
     
  4. Harm

    Harm Soul on Fire

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    thanks. I put a ton of effort into writing section 1 correctly so far because it's the most important of the 3, especially when you want to improve your time.
     
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  5. Kevout

    Kevout

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    Love the gif idea. I don't know if anyone else uses it, but it really helps.
     
    Harm likes this.
  6. Harm

    Harm Soul on Fire

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    don't think anyone else uses it, I thought it'd be a good idea because I'm not as good at explaining things with words and also cuz some people learn better with visual examples
     
  7. Jacob

    Jacob

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    :thumbsup:

    Looking forward to the complete version, releasing my first smt at a certain spot on s1 is something I have to try then maybe I can finally git gud
     
  8. Harm

    Harm Soul on Fire

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    Working on section 2 and 3 a bit, gonna try to do the write ups for them accurately and then make screenshots/gifs later. Might also clean up Section 1 a bit before I finish it. All progress on Sec 2/3 will be set in spoilers for now.

    I wanna finish this by the end of the month but there aren't any guarantees.
     
  9. Emilia

    Emilia Inspirational Quote

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    All the details you explained in s1 really helped a lot, especially the "in sync with music" strat. Excellent guide so far :)
     
  10. Harm

    Harm Soul on Fire

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    Thanks. :)

    Incorporating little tips that I use mostly for myself helps me write better. Makes me happy to hear they're helping people.
     
  11. Umbre

    Umbre

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    Thanks for sticking with it Harm.
     
  12. Harm

    Harm Soul on Fire

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    I know I've been really damn lazy over finishing this guide but it'll be finished some day. All the recent new strats put me off a bit and I never feel like making gifs

    I finished the rough draft write up for section 2 though, and a bit of sec3.

    btw can I get my time tutor status back @Umbre @Jake
     
  13. Elpis

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    Add the mike strat
     
  14. Harm

    Harm Soul on Fire

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    what is that

    also ty Umbre
     
  15. Elpis

    Elpis Frags

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    the slow af thing where you go for the 2 boost panels at the end
     
  16. Harm

    Harm Soul on Fire

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    you reminded me that I actually have to test something related to that strat, might turn out to be faster or equal
     
  17. Harm

    Harm Soul on Fire

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    Completely reformatted and rewrote multiple parts of Section 1 to accommodate for the new strats found. I've been playing the track for hours a day to learn and understand the new strats (plus trying to sub 1:17) so I can accurately finish this.

    The main reason I've been kinda ignoring this for months though is because I wanna try to cover all the different wave paces and strats that work best depending on a player's pace but it's a lot of work and demotivated me. :s
     
  18. DannyZhu

    DannyZhu

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    hi harm go for wr tnx
     
  19. Harm

    Harm Soul on Fire

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    hit me up with your lucky section 2 and I'll get it tnx
     
  20. Doodle

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    Comic Sans is the better font to use tbh
     
    Harm likes this.
  21. MattGD

    MattGD

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  22. Harm

    Harm Soul on Fire

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    thanks
     
  23. Latrell Yancy

    Latrell Yancy

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    ok got it thanks your the best
     
  24. Jacob

    Jacob

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    he still needs to finish section 2 and 3
     
  25. Harm

    Harm Soul on Fire

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    at least my guide isn't empty like quite a few others
     

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